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Traduction SilkSpawner

Discussion dans 'Traduction de plugins' créé par kumakuma215, 17 Mars 2015.

MineStrator, Votre hébergeur de serveur minecraft
  1. kumakuma215

    kumakuma215 ✬ Maréchal ✬

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  2. Jorishdpvp

    Jorishdpvp Sergent-chef

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    Merci beaucoup ! ^^
     
  3. kumakuma215

    kumakuma215 ✬ Maréchal ✬

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    De rien ^^ si t'a des traducs a me proposer va sur mon topic :3
     
  4. Xx_Will33_xX

    Xx_Will33_xX Soldat

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    J'ai une petite question sur ce plugin, je voudrai interdire les joueurs de modifier les spawners avec des oeufs comment faire ?
     
  5. kumakuma215

    kumakuma215 ✬ Maréchal ✬

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    Il y a une ligne spécifiée pour ça dans le config.yml :). (Je sais plus quelle ligne :eek:)
     
  6. Xx_Will33_xX

    Xx_Will33_xX Soldat

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    Voila mon fichier config.yml, pourrait-tu m'aider j'ai essayé de tous traduire et j'ai pas trouvé cette fameuse ligne :s

    # See documentation at Merci de vous Connecter/S'inscrire pour voir les liens.
    # Should the plugin automatically update if an update is available?
    autoUpdater: true
    # Should permissions be used
    usePermissions: true
    # Should a permission be required when a spawner explodes by TNT to achieve a drop
    permissionExplode: false
    # Should be checked for WorldGuard build ability to change spawners
    useWorldGuard: true
    # Percentage of dropping a spawner block when TNT or creepers explode
    explosionDropChance: 30
    # Percentage of dropping a iron bars when a spawner is mined
    destroyDropChance: 100
    # Percentage of dropping an egg when a spawner is mined
    eggDropChance: 100
    # Percentage of dropping the spawner when mined
    silkDropChance: 100
    # When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
    # PIG (90) is Minecraft default (put NAMES or IDs here!)
    defaultCreature: 90
    # How far is the spawner reachable with your crosshair
    spawnerCommandReachDistance: 6
    # Minimum silk touch level [can be changed via other plugins to a higher value]
    # Set it to 0 to mine it without silk touch
    minSilkTouchLevel: 1
    # If a player in creative destroys a spawner nothing is dropped
    noDropsCreative: true
    # If a spawner is destroyed, should the egg be dropped
    destroyDropEgg: false
    # If a spawner is destroyed, should XP be dropped
    destroyDropXP: 0
    # Flag a spawner as already mined to prevent XP duping
    preventXPFarming: true
    #Drops XP only when a spawner is destroyed and not mined via SilkTouch
    dropXPOnlyOnDestroy: false
    # If a spawner is destroyed, should iron bars be dropped
    destroyDropBars: 0
    # Should the player be able to craft spawners
    craftableSpawners: false
    # Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
    # X is always the egg
    recipeTop: AAA
    recipeMiddle: AXA
    recipeBottom: AAA
    recipeAmount: 1
    # Custom example:
    #recipeTop: 'A A'
    #recipeMiddle: 'BXA'
    #recipeBottom: 'C D'
    #ingredients:
    # - 'A,IRON_FENCE'
    # - 'B,DIRT'
    # - 'C,2'
    # - 'D,5'
    # You can put IDs or the NAME here (please uppercase)
    # Add it for each custom ingredient you add, too!
    ingredients:
    - A,IRON_FENCE
    # Should spawners be stackable
    spawnersUnstackable: false
    # Should the egg be consumed when the spawner is changed with it
    consumeEgg: true
    # Fallback if the creature should be enabled, if not specified for the entity
    enableCreatureDefault: true
    # Should numbers be ignored (on eggs) and allow every number value?
    ignoreCheckNumbers: false
    # Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
    spawnEggToSpawner: true
    # Should the spawn algorithm be overridden? Allows spawning of non-standard entities
    spawnEggOverride: true
    # Fallback if the creature should be spawned, if not specified for the entity
    spawnEggOverrideSpawnDefault: false
    # Notify the player about the spawner when he clicks it in the inventory
    notifyOnClick: false
    # Notify the player about the spawner when he holds the spawner in the hand
    notifyOnHold: false
    # Configure displaying with BarAPI, time is in seconds
    barAPI:
    enable: false
    displayTime: 3
    # Puts more information out on startup
    verboseConfig: false
    # Internal stuff, do NOT change unless advised - the plugin might break otherwise
    useReflection: true
    testMCVersion: true
    useMetadata: true
    useLegacyName: false
     
  7. kumakuma215

    kumakuma215 ✬ Maréchal ✬

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    Code:
    # See documentation at [URL]http://dev.bukkit.org/bukkit-plugins/silkspawners/pages/configuration[/URL]
    # Should the plugin automatically update if an update is available?
    autoUpdater: true
    # Should permissions be used
    usePermissions: true
    # Should a permission be required when a spawner explodes by TNT to achieve a drop
    permissionExplode: false
    # Should be checked for WorldGuard build ability to change spawners
    useWorldGuard: true
    # Percentage of dropping a spawner block when TNT or creepers explode
    explosionDropChance: 30
    # Percentage of dropping a iron bars when a spawner is mined
    destroyDropChance: 100
    # Percentage of dropping an egg when a spawner is mined
    eggDropChance: 0
    # Percentage of dropping the spawner when mined
    silkDropChance: 100
    # When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
    # PIG (90) is Minecraft default (put NAMES or IDs here!)
    defaultCreature: 90
    # How far is the spawner reachable with your crosshair
    spawnerCommandReachDistance: 6
    # Minimum silk touch level [can be changed via other plugins to a higher value]
    # Set it to 0 to mine it without silk touch
    minSilkTouchLevel: 1
    # If a player in creative destroys a spawner nothing is dropped
    noDropsCreative: true
    # If a spawner is destroyed, should the egg be dropped
    destroyDropEgg: false
    # If a spawner is destroyed, should XP be dropped
    destroyDropXP: 0
    # Flag a spawner as already mined to prevent XP duping
    preventXPFarming: true
    #Drops XP only when a spawner is destroyed and not mined via SilkTouch
    dropXPOnlyOnDestroy: false
    # If a spawner is destroyed, should iron bars be dropped
    destroyDropBars: 0
    # Should the player be able to craft spawners
    craftableSpawners: false
    # Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
    # X is always the egg
    recipeTop: AAA
    recipeMiddle: AXA
    recipeBottom: AAA
    recipeAmount: 1
    # Custom example:
    #recipeTop: 'A A'
    #recipeMiddle: 'BXA'
    #recipeBottom: 'C D'
    #ingredients:
    #  - 'A,IRON_FENCE'
    #  - 'B,DIRT'
    #  - 'C,2'
    #  - 'D,5'
    # You can put IDs or the NAME here (please uppercase)
    # Add it for each custom ingredient you add, too!
    ingredients:
    - A,IRON_FENCE
    # Should spawners be stackable
    spawnersUnstackable: false
    # Should the egg be consumed when the spawner is changed with it
    consumeEgg: false
    # Fallback if the creature should be enabled, if not specified for the entity
    enableCreatureDefault: true
    # Should numbers be ignored (on eggs) and allow every number value?
    ignoreCheckNumbers: false
    # Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
    spawnEggToSpawner: false
    # Should the spawn algorithm be overridden? Allows spawning of non-standard entities
    spawnEggOverride: true
    # Fallback if the creature should be spawned, if not specified for the entity
    spawnEggOverrideSpawnDefault: false
    # Notify the player about the spawner when he clicks it in the inventory
    notifyOnClick: false
    # Notify the player about the spawner when he holds the spawner in the hand
    notifyOnHold: false
    # Configure displaying with BarAPI, time is in seconds
    barAPI:
      enable: false
      displayTime: 3
    # Puts more information out on startup
    verboseConfig: false
    # Internal stuff, do NOT change unless advised - the plugin might break otherwise
    useReflection: true
    testMCVersion: true
    useMetadata: true
    useLegacyName: false
    Voilà, j'ai modif
     
  8. fightmaxime

    fightmaxime Soldat

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