1. Ce site utilise des cookies. En continuant à utiliser ce site, vous acceptez l'utilisation des cookies. En savoir plus.

Traduction SilkSpawner

Discussion dans 'Traduction de plugins' créé par kumakuma215, 17 Mars 2015.

MineStrator, Votre hébergeur de serveur minecraft
  1. kumakuma215

    kumakuma215 ✬ Maréchal ✬

    1 766
    263
    83
  2. Jorishdpvp

    Jorishdpvp Sergent-chef

    275
    23
    18
    Merci beaucoup ! ^^
     
  3. kumakuma215

    kumakuma215 ✬ Maréchal ✬

    1 766
    263
    83
    De rien ^^ si t'a des traducs a me proposer va sur mon topic :3
     
  4. Xx_Will33_xX

    Xx_Will33_xX Soldat

    48
    2
    8
    J'ai une petite question sur ce plugin, je voudrai interdire les joueurs de modifier les spawners avec des oeufs comment faire ?
     
  5. kumakuma215

    kumakuma215 ✬ Maréchal ✬

    1 766
    263
    83
    Il y a une ligne spécifiée pour ça dans le config.yml :). (Je sais plus quelle ligne :eek:)
     
  6. Xx_Will33_xX

    Xx_Will33_xX Soldat

    48
    2
    8
    Voila mon fichier config.yml, pourrait-tu m'aider j'ai essayé de tous traduire et j'ai pas trouvé cette fameuse ligne :s

    # See documentation at Merci de vous Connecter/S'inscrire pour voir les liens.
    # Should the plugin automatically update if an update is available?
    autoUpdater: true
    # Should permissions be used
    usePermissions: true
    # Should a permission be required when a spawner explodes by TNT to achieve a drop
    permissionExplode: false
    # Should be checked for WorldGuard build ability to change spawners
    useWorldGuard: true
    # Percentage of dropping a spawner block when TNT or creepers explode
    explosionDropChance: 30
    # Percentage of dropping a iron bars when a spawner is mined
    destroyDropChance: 100
    # Percentage of dropping an egg when a spawner is mined
    eggDropChance: 100
    # Percentage of dropping the spawner when mined
    silkDropChance: 100
    # When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
    # PIG (90) is Minecraft default (put NAMES or IDs here!)
    defaultCreature: 90
    # How far is the spawner reachable with your crosshair
    spawnerCommandReachDistance: 6
    # Minimum silk touch level [can be changed via other plugins to a higher value]
    # Set it to 0 to mine it without silk touch
    minSilkTouchLevel: 1
    # If a player in creative destroys a spawner nothing is dropped
    noDropsCreative: true
    # If a spawner is destroyed, should the egg be dropped
    destroyDropEgg: false
    # If a spawner is destroyed, should XP be dropped
    destroyDropXP: 0
    # Flag a spawner as already mined to prevent XP duping
    preventXPFarming: true
    #Drops XP only when a spawner is destroyed and not mined via SilkTouch
    dropXPOnlyOnDestroy: false
    # If a spawner is destroyed, should iron bars be dropped
    destroyDropBars: 0
    # Should the player be able to craft spawners
    craftableSpawners: false
    # Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
    # X is always the egg
    recipeTop: AAA
    recipeMiddle: AXA
    recipeBottom: AAA
    recipeAmount: 1
    # Custom example:
    #recipeTop: 'A A'
    #recipeMiddle: 'BXA'
    #recipeBottom: 'C D'
    #ingredients:
    # - 'A,IRON_FENCE'
    # - 'B,DIRT'
    # - 'C,2'
    # - 'D,5'
    # You can put IDs or the NAME here (please uppercase)
    # Add it for each custom ingredient you add, too!
    ingredients:
    - A,IRON_FENCE
    # Should spawners be stackable
    spawnersUnstackable: false
    # Should the egg be consumed when the spawner is changed with it
    consumeEgg: true
    # Fallback if the creature should be enabled, if not specified for the entity
    enableCreatureDefault: true
    # Should numbers be ignored (on eggs) and allow every number value?
    ignoreCheckNumbers: false
    # Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
    spawnEggToSpawner: true
    # Should the spawn algorithm be overridden? Allows spawning of non-standard entities
    spawnEggOverride: true
    # Fallback if the creature should be spawned, if not specified for the entity
    spawnEggOverrideSpawnDefault: false
    # Notify the player about the spawner when he clicks it in the inventory
    notifyOnClick: false
    # Notify the player about the spawner when he holds the spawner in the hand
    notifyOnHold: false
    # Configure displaying with BarAPI, time is in seconds
    barAPI:
    enable: false
    displayTime: 3
    # Puts more information out on startup
    verboseConfig: false
    # Internal stuff, do NOT change unless advised - the plugin might break otherwise
    useReflection: true
    testMCVersion: true
    useMetadata: true
    useLegacyName: false
     
  7. kumakuma215

    kumakuma215 ✬ Maréchal ✬

    1 766
    263
    83
    Code:
    # See documentation at [URL]http://dev.bukkit.org/bukkit-plugins/silkspawners/pages/configuration[/URL]
    # Should the plugin automatically update if an update is available?
    autoUpdater: true
    # Should permissions be used
    usePermissions: true
    # Should a permission be required when a spawner explodes by TNT to achieve a drop
    permissionExplode: false
    # Should be checked for WorldGuard build ability to change spawners
    useWorldGuard: true
    # Percentage of dropping a spawner block when TNT or creepers explode
    explosionDropChance: 30
    # Percentage of dropping a iron bars when a spawner is mined
    destroyDropChance: 100
    # Percentage of dropping an egg when a spawner is mined
    eggDropChance: 0
    # Percentage of dropping the spawner when mined
    silkDropChance: 100
    # When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
    # PIG (90) is Minecraft default (put NAMES or IDs here!)
    defaultCreature: 90
    # How far is the spawner reachable with your crosshair
    spawnerCommandReachDistance: 6
    # Minimum silk touch level [can be changed via other plugins to a higher value]
    # Set it to 0 to mine it without silk touch
    minSilkTouchLevel: 1
    # If a player in creative destroys a spawner nothing is dropped
    noDropsCreative: true
    # If a spawner is destroyed, should the egg be dropped
    destroyDropEgg: false
    # If a spawner is destroyed, should XP be dropped
    destroyDropXP: 0
    # Flag a spawner as already mined to prevent XP duping
    preventXPFarming: true
    #Drops XP only when a spawner is destroyed and not mined via SilkTouch
    dropXPOnlyOnDestroy: false
    # If a spawner is destroyed, should iron bars be dropped
    destroyDropBars: 0
    # Should the player be able to craft spawners
    craftableSpawners: false
    # Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
    # X is always the egg
    recipeTop: AAA
    recipeMiddle: AXA
    recipeBottom: AAA
    recipeAmount: 1
    # Custom example:
    #recipeTop: 'A A'
    #recipeMiddle: 'BXA'
    #recipeBottom: 'C D'
    #ingredients:
    #  - 'A,IRON_FENCE'
    #  - 'B,DIRT'
    #  - 'C,2'
    #  - 'D,5'
    # You can put IDs or the NAME here (please uppercase)
    # Add it for each custom ingredient you add, too!
    ingredients:
    - A,IRON_FENCE
    # Should spawners be stackable
    spawnersUnstackable: false
    # Should the egg be consumed when the spawner is changed with it
    consumeEgg: false
    # Fallback if the creature should be enabled, if not specified for the entity
    enableCreatureDefault: true
    # Should numbers be ignored (on eggs) and allow every number value?
    ignoreCheckNumbers: false
    # Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
    spawnEggToSpawner: false
    # Should the spawn algorithm be overridden? Allows spawning of non-standard entities
    spawnEggOverride: true
    # Fallback if the creature should be spawned, if not specified for the entity
    spawnEggOverrideSpawnDefault: false
    # Notify the player about the spawner when he clicks it in the inventory
    notifyOnClick: false
    # Notify the player about the spawner when he holds the spawner in the hand
    notifyOnHold: false
    # Configure displaying with BarAPI, time is in seconds
    barAPI:
      enable: false
      displayTime: 3
    # Puts more information out on startup
    verboseConfig: false
    # Internal stuff, do NOT change unless advised - the plugin might break otherwise
    useReflection: true
    testMCVersion: true
    useMetadata: true
    useLegacyName: false
    Voilà, j'ai modif
     
  8. fightmaxime

    fightmaxime Soldat

    1
    0
    1

Partager cette page

Chargement...