J'ai une petite question sur ce plugin, je voudrai interdire les joueurs de modifier les spawners avec des oeufs comment faire ?
Voila mon fichier config.yml, pourrait-tu m'aider j'ai essayé de tous traduire et j'ai pas trouvé cette fameuse ligne :s # See documentation at Merci de vous Connecter/S'inscrire pour voir les liens. # Should the plugin automatically update if an update is available? autoUpdater: true # Should permissions be used usePermissions: true # Should a permission be required when a spawner explodes by TNT to achieve a drop permissionExplode: false # Should be checked for WorldGuard build ability to change spawners useWorldGuard: true # Percentage of dropping a spawner block when TNT or creepers explode explosionDropChance: 30 # Percentage of dropping a iron bars when a spawner is mined destroyDropChance: 100 # Percentage of dropping an egg when a spawner is mined eggDropChance: 100 # Percentage of dropping the spawner when mined silkDropChance: 100 # When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins) # PIG (90) is Minecraft default (put NAMES or IDs here!) defaultCreature: 90 # How far is the spawner reachable with your crosshair spawnerCommandReachDistance: 6 # Minimum silk touch level [can be changed via other plugins to a higher value] # Set it to 0 to mine it without silk touch minSilkTouchLevel: 1 # If a player in creative destroys a spawner nothing is dropped noDropsCreative: true # If a spawner is destroyed, should the egg be dropped destroyDropEgg: false # If a spawner is destroyed, should XP be dropped destroyDropXP: 0 # Flag a spawner as already mined to prevent XP duping preventXPFarming: true #Drops XP only when a spawner is destroyed and not mined via SilkTouch dropXPOnlyOnDestroy: false # If a spawner is destroyed, should iron bars be dropped destroyDropBars: 0 # Should the player be able to craft spawners craftableSpawners: false # Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free # X is always the egg recipeTop: AAA recipeMiddle: AXA recipeBottom: AAA recipeAmount: 1 # Custom example: #recipeTop: 'A A' #recipeMiddle: 'BXA' #recipeBottom: 'C D' #ingredients: # - 'A,IRON_FENCE' # - 'B,DIRT' # - 'C,2' # - 'D,5' # You can put IDs or the NAME here (please uppercase) # Add it for each custom ingredient you add, too! ingredients: - A,IRON_FENCE # Should spawners be stackable spawnersUnstackable: false # Should the egg be consumed when the spawner is changed with it consumeEgg: true # Fallback if the creature should be enabled, if not specified for the entity enableCreatureDefault: true # Should numbers be ignored (on eggs) and allow every number value? ignoreCheckNumbers: false # Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too) spawnEggToSpawner: true # Should the spawn algorithm be overridden? Allows spawning of non-standard entities spawnEggOverride: true # Fallback if the creature should be spawned, if not specified for the entity spawnEggOverrideSpawnDefault: false # Notify the player about the spawner when he clicks it in the inventory notifyOnClick: false # Notify the player about the spawner when he holds the spawner in the hand notifyOnHold: false # Configure displaying with BarAPI, time is in seconds barAPI: enable: false displayTime: 3 # Puts more information out on startup verboseConfig: false # Internal stuff, do NOT change unless advised - the plugin might break otherwise useReflection: true testMCVersion: true useMetadata: true useLegacyName: false
Code: # See documentation at [URL]http://dev.bukkit.org/bukkit-plugins/silkspawners/pages/configuration[/URL] # Should the plugin automatically update if an update is available? autoUpdater: true # Should permissions be used usePermissions: true # Should a permission be required when a spawner explodes by TNT to achieve a drop permissionExplode: false # Should be checked for WorldGuard build ability to change spawners useWorldGuard: true # Percentage of dropping a spawner block when TNT or creepers explode explosionDropChance: 30 # Percentage of dropping a iron bars when a spawner is mined destroyDropChance: 100 # Percentage of dropping an egg when a spawner is mined eggDropChance: 0 # Percentage of dropping the spawner when mined silkDropChance: 100 # When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins) # PIG (90) is Minecraft default (put NAMES or IDs here!) defaultCreature: 90 # How far is the spawner reachable with your crosshair spawnerCommandReachDistance: 6 # Minimum silk touch level [can be changed via other plugins to a higher value] # Set it to 0 to mine it without silk touch minSilkTouchLevel: 1 # If a player in creative destroys a spawner nothing is dropped noDropsCreative: true # If a spawner is destroyed, should the egg be dropped destroyDropEgg: false # If a spawner is destroyed, should XP be dropped destroyDropXP: 0 # Flag a spawner as already mined to prevent XP duping preventXPFarming: true #Drops XP only when a spawner is destroyed and not mined via SilkTouch dropXPOnlyOnDestroy: false # If a spawner is destroyed, should iron bars be dropped destroyDropBars: 0 # Should the player be able to craft spawners craftableSpawners: false # Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free # X is always the egg recipeTop: AAA recipeMiddle: AXA recipeBottom: AAA recipeAmount: 1 # Custom example: #recipeTop: 'A A' #recipeMiddle: 'BXA' #recipeBottom: 'C D' #ingredients: # - 'A,IRON_FENCE' # - 'B,DIRT' # - 'C,2' # - 'D,5' # You can put IDs or the NAME here (please uppercase) # Add it for each custom ingredient you add, too! ingredients: - A,IRON_FENCE # Should spawners be stackable spawnersUnstackable: false # Should the egg be consumed when the spawner is changed with it consumeEgg: false # Fallback if the creature should be enabled, if not specified for the entity enableCreatureDefault: true # Should numbers be ignored (on eggs) and allow every number value? ignoreCheckNumbers: false # Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too) spawnEggToSpawner: false # Should the spawn algorithm be overridden? Allows spawning of non-standard entities spawnEggOverride: true # Fallback if the creature should be spawned, if not specified for the entity spawnEggOverrideSpawnDefault: false # Notify the player about the spawner when he clicks it in the inventory notifyOnClick: false # Notify the player about the spawner when he holds the spawner in the hand notifyOnHold: false # Configure displaying with BarAPI, time is in seconds barAPI: enable: false displayTime: 3 # Puts more information out on startup verboseConfig: false # Internal stuff, do NOT change unless advised - the plugin might break otherwise useReflection: true testMCVersion: true useMetadata: true useLegacyName: false Voilà, j'ai modif